GameTapped Development

We make things. This section will be one of them.

Programming for Fun

We enjoy it, for some reason. It's fun. Like games.

This section will discuss some fun things that programming can do, such as
// Update our Giant Laser world damage
function clientCmdUpdateGiantLaserWorldDamage( %position, %radius){
  destroyPlayersInArea(%position, %radius);
  destroyVehiclesInArea(%position, %radius);
  destroyPropsInArea(%position, %radius);
  applyWorldDamageDecal(%postion, %radius, "GiantLaser");
  breakAllWindowsInArea(%position, %radius);

We MAKE Free Games

Because programming, and games are fun - we must make our own.

But give us some time.

Play some free games while you wait!

Games in Development

We are making cool games, and other things too.

Our fish game, you can already play now in our free games section, and a handful of other simple games which we only just started.

In addition to games, we have some other websites that have popular JavaScript apps, which we plan to redo in "game-like" HTML5.

Once our creations are completed, we'll build and publish for Android, and iOS also - perhaps other platforms.

Start Your Engines!

Game Engines help make cool games.

Unity, Unreal, Torque3d, CryEngine, Defold, GameMaker, Lumberyard, on and on. There are so many of these!.

In this section We'll review a handful of FREE game engines, and explain why Defold was chosen for our projects.

Programming Nostalgia

QBasic anyone?

Yes. I remember that. Some games that we make, might be based on those old memories.

Defold Development Projects

Here we will get into the "nitty-gritty" of our development projects with the Defold game engine.

As mentioned throughout this blog, professional video game development is a new adventure for us. I have made games in the past, using C++, Klik n Play, Visual Basic, and JavaScript. They were simple, and created just to learn programming and have fun. They were also done many years ago, and forever forgotten now.

Getting Started with Defold

One of the great things that I found getting started with Defold, was the outstanding documentation for beginners, which they recently converted to Markdown on GitHub. Always doing cool stuff. That is cool stuff.

There are a handful of example projects, along with detailed explanations about the code you can find, all at the Defold website. Most of the projects can be easily copy/pasted in to the Defold Editor. That is pretty much what we did with Frog Runner Tutorial as well as every other tutorial we could find.

It's important to see how everything ties together, which is thoroughly explained over at Defold. I won't cover what they have already done an excellent job with!

I will explain what my observations are as a newcomer with limited experience - and show the cool things that can be accomplished. :D
More will be here soon!